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MORE INFORMATION
FAQ - Frequently Asked Questions
Complete rules and conditions for prizes.

HOW TO PLAY - MENS

Object

To build a team of 8 surfers that will accumulate the highest points for each contest and the entire 2010 ASP World Tour events.

Registration

To play Fantasy Surfer, you must register. CLICK HERE TO REGISTER! Registration is FREE! Your registration will entitle you to become the owner of a Fantasy Surfing team. You can register at any time to play the game. The sooner you register the better your odds will be of winning for the season.

Register and pick your team before the first contest starting 2/27/2010 to play the entire 2010 season.

Prizes

Grand Prize - A trip for two to the Gold Coast, Australia for the 2011 Quiksilver Pro! The 2010 winner and a companion are headed out to the Gold Coast in late February, 2011 for a week with VIP passes for the Quiksilver Pro with a roundtrip flight for two and accommodations completely comped. Grand Prize is determined by the top 7 scores of the 2010 season on the men’s side of Fantasy Surfer, this excludes all women’s events. Prize includes airfare for two to Coolangatta, Australia. Transportation directly between only the airport and the lodging will be provided for the winner. Airline baggage fees are the responsibility of the winner. Accommodations are for one week (seven days) and limited to housing only and do not include daily transportation, meals, or beverages. Skybox prizes depend entirely on which brands are participating and what prize that brand chooses to offer.

How to play

Each team owner will have $50,000,000 in Fantasy money to draft his/her surfing team, buying surfers who are valued according to their current rankings and projected performance in the 2010 WCT surfing events.

Trading

PICKING YOUR 8 SURFERS - Each team owner can draft up to 8 surfers without exceeding their $50,000,000 salary cap. Before each event, a surfer values may increase or decrease, but the cost against your salary cap is the cost when you purchased your surfer. Surfer values can change throughout the 2010 WCT schedule. If you trade out a surfer, you must buy him back at the current rate which may be different than the price you originally bought that surfer at.

MAKING TRADES - After each event, each owner will be permitted to make trades before the next event starts. The owner can make as many changes as he/she wants before the start of the first heat of the first round of next event provided that after each trade the following is true: the cumulative dollar value of the surfers at the time they were added does not exceed the $50,000,000 salary cap.

Once trade is final, owner must click the “save” button to confirm trade. If trades are still not satisfactory then clicking on the “revert” button will switch team to the previous selection.

NO TRADING WINDOW - All trading will be closed at the start of the 1st heat and open again at the end of that event. In other words, trading is disabled when the actual event is being contested.

Point Scoring

Surfer points are based on the number of competitors they defeat and their finishing position in each of the actual WCT surfing events. All 48 competitors ( top 44, plus wild cards) will score between 0-150 points. Whenever one of your surfers scores points, your team scores points. Obviously, the more points your team scores for each event, the better. Each team will be awarded the cumulative total points for the 8 surfers selected for the current WCT event. Picking the top 8 finishers in order will yield a perfect score of 1,000 points.

Here's the formula:
FINISH : POINTS

1 : 1509 : 10417 : 8825 : 8033 : 1541 : 7
2 : 14110 : 10318 : 8726 : 7934 : 1442 : 6
3 : 12611 : 10219 : 8627 : 7835 : 1343 : 5
4 : 12512 : 10120 : 8528 : 7736 : 1244 : 4
5 : 11613 : 10021 : 8429 : 7637 : 1145 : 3
6 : 11514 : 9922 : 8330 : 7538 : 1046 : 2
7 : 11415 : 9823 : 8231 : 7439 : 947 : 1
8 : 11316 : 97 24 : 8132 : 7340 : 848 : 0

Only the top 47 positions yield points. 0 points are given for surfers not ranking in the top 47.

The Fantasy Surfer scoring is set up so the surfers all finish the event with an individual placing. For example, if you have one of the 16 surfers on your team who lost in the second round but had the highest point total for that round he gets the points for 33rd place (15 points). The surfer who has the next highest total score from round two gets 34th place all the way down to 48th place.

TIES WILL BE BROKEN AFTER EACH EVENT by comparing each owner's top scoring surfer for the event just completed. If the tie is still not broken, this process continues with the second top scoring surfer and so forth down the team until the tie is broken. If the two tied winners have the exact same scores for all 8 of their surfers then their total event-to-date points will be used to break the tie. If they are still tied after this, then the participant with the highest current balance in his/her cash account will win. After that, any prizes will be split.

YOUR TEAM'S OVERALL STANDING will be determined by adding up your team scores for each event. The overall winner of the Fantasy Surfer challenge is the team that accumulates the highest fantasy points for the best eight events.

TIES FOR OVERALL POSITIONS will be resolved the same way that ties are broken after each event, using the final event results. In the rare event that 2 or more teams tie for the Grand Prize, the winner will be team with the earliest registration date.

MORE INFORMATION
FAQ - Frequently Asked Questions
Complete rules and conditions for prizes.

HOW TO PLAY - WOMENS

Object

To build a team of 5 surfers that will accumulate the highest points for each contest and the entire 2009 WCT World Tour events.

Registration

To play Fantasy Surfer, you must register. CLICK HERE TO REGISTER! Registration is FREE! Your registration will entitle you to become the owner of a Fantasy Surfing team. You can register at any time to play the game. The sooner you register the better your odds will be of winning. Register and pick your team before 02/28/2010 to score points for the 2010 World Cup of Surfing

Prizes

TBA

How to play

Each team owner will have $30,000,000 in Fantasy money to draft his/her surfing team, buying surfers who are valued according to their current rankings and projected performance in the 2010 WCT surfing events.

Trading

PICKING YOUR 5 SURFERS - Each team owner can draft up to 5 surfers without exceeding their $30,000,000 salary cap. Before each event, a surfer values may increase or decrease, but the cost against your salary cap is the cost when you purchased your surfer. Surfer values can change throughout the 2010 WCT schedule. If you trade out a surfer, you must buy him back at the current rate which may be different than the price you originally bought that surfer at.

MAKING TRADES - After each event of the Challenge, each owner will be permitted to make trades before the next event starts. The owner can make as many changes as he/she wants before the start of the first heat of the first round of the next event provided that after each trade the following is true: the cumulative dollar value of the surfers at the time they were added does not exceed the $30,000,000 salary cap. Once trade is final, owner must click the “save” button to confirm trade. If trades are still not satisfactory then clicking on the “revert” button will switch team to the previous selection.

NO TRADING WINDOW - All trading will be closed at the start of the 1st heat and open again at the end of that event. In other words, trading is disabled when the actual event is being contested.

Point Scoring

Surfer points are based on the number of competitors they defeat and their finishing position in each of the actual WCT surfing events. All 18 competitors ( top 17, plus wild card) will score between 0-150 points. Whenever one of your surfers scores points, your team scores points. Obviously, the more points your team scores for each event, the better. Each team will be awarded the cumulative total points for the 5 surfers selected for the current WCT event. Picking the top 5 finishers in order will yield a perfect score of 658 points.

Here's the formula:
FINISH : POINTS

1 : 2504 : 190 7 : 12510 : 9913 : 9616 : 93 
2 : 2255 : 1358 : 12011 : 9814 : 9517 : 50
3 : 2006 : 1309 : 10012 : 9715 : 9418 : 0

Only the top 17 positions yield points. 0 points are given for surfers not ranking in the top 17.

The Fantasysurfer scoring is set up so the surfers all finish the event with an individual placing. For example, if you have one of the 16 surfers on your team who lost in the third round but had the highest point total for that round he gets the points for 9th place (104 points). The surfer who has the next highest total score from round two gets 10th place all the way down to 18th place.

TIES WILL BE BROKEN AFTER EACH EVENT by comparing each owner's top scoring surfer for the event just completed. If the tie is still not broken, this process continues with the second top scoring surfer and so forth down the team until the tie is broken. If the two tied winners have the exact same scores for all 5 of their surfers then their total event-to-date points will be used to break the tie. If they are still tied after this, then the participant with the highest current balance in his/her cash account will win. After that, any prizes will be split.

YOUR TEAM'S OVERALL STANDING will be determined by adding up your team scores for each event. The overall winner of the Fantasy Surfing Challenge is the team that accumulates the highest fantasy points for the best eight events.

TIES FOR OVERALL CHALLENGE POSITIONS will be resolved the same way that ties are broken after each event, using the final event results. In the rare event that 2 or more teams tie for the Grand Prize, the winner will be team with the earliest registration date.

MORE INFORMATION
FAQ - Frequently Asked Questions
Complete rules and conditions for prizes.

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